星期五, 3月 30, 2007

how to collect my first hand data

I would like to use questionnaires to get the first hand data. Basically, I would choose NBA Live 2007 made by EA Sports to do the research.
I have not finish the preparation of the questionnaire but my general directions are:

1. I will divide my interviewees into two groups.(people who play games regularly and people who do not have the habit to play video games)
2. If they play games regularly, how much hours do they spend?
3. Before fill out the questionnaire, I would ask them to play game first.
4. Giving them a easy test to exam their language assessment after they play the game.

works cited list

Works Cited
Chung Shih Yu. 鄭時雨.” The Study of Content Design in Applying Playfulness Factors of
Electronic games of Strengthen the Participation and Sustainability of E-Learning,” diss,
U of Yuan-Ze, 2005.
Ellis, Rod. Second Language Acquisition. New York: Oxford University. 1997. 1-2
Gee, James. “What Video Games Have to Teach Us about Learning and Literacy.”
Amazon.com.200306188/sr=21/ref=sr_2_1/002-5282466-9651248>.
Gomez, Rosa Argentina. “Acquisition and Dynamic Assessment”
Greenfield, Patricia Marks. Mind and Media: The Effects of Television, Video games and
Computers. Harvard University Press: Massachusetts, 1984.

星期二, 3月 20, 2007

Introduction

As the development of the technology, both learners and instructors would have to face multimedia devices every day. Multimedia devices are very useful and effective in almost every type of fields. For this reason, it is interesting for us to figure out the relationship between using multimedia and English learning. By the way, using multimedia as the assistant of teaching is very effective. Multimedia includes a wide variety of forms. DVD, Video tapes, audio tapes, Television programs, Movies, internet, and even video games are possible media for us to us in learning English. Especially in video game, it has two most important characteristics. They are the power of visualization and audiology. It can have two learning factors which are listening and reading. Additionally, some of them would also have the factor of speaking because some games would have the function of typing. We can play games and converse with other characters in the game at the same time.